Question-and-Answer Session
Operator
Your first question comes from Edward Williams - BMO Capital Markets.
Edward Williams - BMO Capital Markets
First of all with regard to the international growth, can you let us know what it was on a constant currency basis?
Brian J. Farrell
I believe -- Rasmus, correct me if I’m wrong -- that we had a favorable currency adjustments of about $22 million in the quarter.
Edward Williams - BMO Capital Markets
If you can give us a little bit color with regard to how WWE performed internationally relative to say the company wide. If half of your revenues were international for the company as a whole, how was WWE relative to that 50%?
Brian J. Farrell
Well, I will say a lot of the international growth was very broad-based as we have said a number of times, Juiced tends to over perform in overseas markets. I think our product portfolio, one of the things we have done over the years is make a much more global product portfolio which has been one of our strategic objectives.
WWE is about 50% international and 50% domestic. It is doing very, very well in markets like Spain and Portugal right now. It’s always been strong in the UK and Australia. So we look forward to continue to drive international expansion with our partnership with WWE; if they get programming and live events in these markets that tends to drive the sales as much as anything.
Edward Williams - BMO Capital Markets
Then a final question for you, I know you are not providing guidance in FY ?09, but as you look at FY ?09 and look at your development headcount, where are you now following the acquisition of Big Huge Games, and how should we think of that cost line item on a dollar basis relative to the change in the headcount?
Brian J. Farrell
The headcount, as we said a number of times, while growing that growth rate has been slowing. We have around 1,700 people in product development as we speak today. That number will continue to grow as we add headcount both in our existing studios. As you know, Edward, we had a pattern of acquiring studios on a very opportunistic basis when we see talent like we did in the acquisition of Big Huge Games. When we see talent in a genre that we target as strategic, we will certainly pull the trigger on those deals. So I think the big idea is we will continue to grow headcount but certainly not at the rates that we have experienced in the prior years.
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