Question-and-Answer Session
Operator
Your first question comes from Dick Wei - JP Morgan.
Dick Wei - JP Morgan
My question is on the longer term game licensing strategy. I believe Tianqiao Chen
was mentioning that the pipeline has more than 20 games for the next two to three years and I wondered, what are the limitations of licensing more games? Say 40 to 50 games in the next two or three years? Is it more of a capital constraint; 230 million of cash constrained or was it more of the operational constraint? Thanks.
Tianqiao Chen
[Translation not supplied] [break in audio]
Operator
Your next question comes from Andrey Glukhov - Brean Murray, Carret.
Andrey Glukhov - Brean Murray, Carret
Can you discuss what was the combined contribution from your top two games in the quarter?
Separately, could you please discuss the timing of Changchun, which I believe is your biggest title for the year? When do you expect to commercialize it? Thank you.
Jun Tang
Well let me just combine this question and answer all of them. To the first question, our strategy is to have more diversified games including broad-based type of games and also [inaudible] games into our portfolio. For example, over the last 12 months, we probably will have more than 10 games, and it's difficult to have each of them be successful, but we believe it's more difficult to have none of them be successful. That's our strategy. So that's why I try to maintain our revenue very stable. Our whole strategy is to try to reduce that to be a more stabilized business model which is stable growth, stable diversification strategy.
Secondly, to your question, we generally do not publicly have the particular numbers for each of the games but again, due to the fact that we have over 15 games in our operation each of the games will contribute. Some of them may probably be a very high contribution, but some of them may not be that high but again, we are moving to a very healthy, kind of diversification of our games.
In terms of the Changchun Online we had a closed beta testing, as I mentioned, we attracted over 600,000 applicants for only 10,000 accounts and the feedback was extremely positive. We are working to tune the game a little bit more and we hope we can have our open beta testing or commercializing in the next quarter or so. That's our plan.
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