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1
ypplayer
RE: Wallstrip Chat: Daniel James
It's surprising to hear Daniel James talk about
recognizing and valuing the attractions of "community"
and "cooperation", as changes in Puzzle Pirates over
the last 2 years have largely undermined precisely
those once-attractive elements of it.
Certainly, when the game was first released, the focus
was on community and teamwork. The best way to get
the 'prizes' -- the "fancy hats" as DJ says -- was to
find a good "pirate crew" of other players, work
cooperatively with them, and reap the rewards. As a
result, players interaced with each other a lot, worked
cooperatively, formed friendships, mentored new
players, and put down long-term roots in the game
and its community. A very effective way of attracting
and retaining a client base.
But 2.5 years ago, OOO introduced on-line poker into
their pirate world -- essentially offering on-line
gambling to minors. And while this is just "play
money" on some servers, on the micro-currency
"doubloon servers", where many minors play, the game
money used in gambling is frequently bought with real
life cash. (Gamers buy game "doubloons" for real
money, then sell those doubloons to other players for
the "pieces of eight" used at the poker tables).
In addition to the ethical considerations it raises, the
introduction of poker also completely changed the
nature of the game.
By offering in-game poker's winners the ability to
make "pirate money" literally hundreds of times faster
than any other game, the entire focus of the game
shifted away from "teamwork" and "cooperation" to
individualistic poker playing -- resulting in many
players, seeking to accumulate their next "buy in"
amount of game money, having little or no interest in
teamwork or cooperative play or community.
Three years ago, those players who had the "fancy hat"
were the successful team leaders, mentors, and
salesmen. Now those who have the "fancy hats" are
almost always simply the big winners at poker...
convincing new players that that's how to get ahead in
the game and leaving most non-poker-winners either
impoverished and scrounging for their next buy-in or
discouragedly giving up on the "high end" (i.e. game-
money-requiring) parts of the game... or quitting
altogether.
As a result, much of the character which made Puzzle
Pirates an early success -- the cooperation, the
community, and (especially) the variety of synergistic
activities offering comperable rewards to a wide range
of play styles -- has been destroyed, and Puzzle
Pirates increasingly reduced to little more than a
pirate-themed poker site with some cute (but
increasingly irrelevant) tetris- or bejeweled-like
puzzles thrown in on the side. At this point, the
trickle-down effect of poker's introduction on the in-
game economy has now effected every part of the
game, and made it unattractive to precisely the kind of
community and puzzling-oriented players who gave
the game its early social and financial success.
It is, of course, impossible to tell whether the long-
term financial benefit to OOO of adding poker has
been positive or negative -- whether adding poker to
the game (and completely changing its character and
focus as a result) has earned OOO more money than
they might otherwise have gained, or (if so) whether
there might not have been better ways to increase
revenue without cheapening the product. Only
comparison to an alternate universe could determine
that for sure.
Either way, however, the gaming industry may soon be
holding Puzzle Pirates up not as a model of clever on-
line gaming economics, but of how corporate greed or
poor management decisions can lead to the sacrificing
of a products' integrity and destruction of its one-time
unique and attractive charm -- and probably (as a
result) the games long-term survival -- all in the
hopes of getting a few more bucks from gamblers. -
2
miller2008
RE: Wallstrip Chat: Daniel James
Hi,
A very smart and diplomatic answer. It?s really appreciable and generous.
Miller
Virtual Currency





























